
French translations contributed by lexo1000. Removed interaction key option as unfinished.ġ. To fix it you just need to choose theme again and reboot the game. It will cause a little trouble to people who were using that theme. Renamed mixed theme to "Mixed Rounded" on all languages. Added interaction key as separate option.Ģ.53.1 : Pulsor: A small texture update. Thank you!Ģ.55: : Added glyph trio icons to the guild vendor window.Ģ.54.1 : Pulsor: Another texture update.
#Reddit oblivion must have mods 2017 update#
Trader icons, navigation buttons, battlegrounds and other.Ģ.56: : French translation update contributed by lexo1000. My plan is to make a fork of DarkUI that contains a single color theme that I can then batch process to any color anyone wants without having to overhaul DUI every time.Ģ.58 : Pulsor: Major texture update. I added it for fun around Valentine's Day a couple years ago. Note from Jhenox: We decided to remove Heart's Day theme as it is already a lot of work maintaining the Dark, Light, and Mixed themes and I have never heard that anyone was actually using it. Reload the game completely with DarkUI.Ģ.59.2 : Pulsor: Battlegrounds fix for "smoother backgrounds"Ģ.59.1 : Pulsor: fix for missing accept button.Ģ.59 : Pulsor: Dark theme color correction.Reload the game completely without DarkUI.Here are some steps that will often correct problems: I find there are a number of textures that are cached and will not reload with any number of /reloadui's.

Restarting the game is the best way to be sure that all textures reload. Screenshots are always helpful for finding exactly where the problem might be. Please, let me know in the comments if something is not right or if there is something you would like to see added. There is an option in the addon settings to enable glossy bars if you choose. Also, by default, the attribute bars, skill bars, champion and level bars, and lockpicking timers have been made to a non glossy (flat) texture. A number of additional components have been updated to a darker frame including target frames, tel var stone frame, bounty frame, map border, etc. I found this more subdued UI to be less distracting and I can focus more on what's happening in the game. I darkened the default art assets for keyboard and gamepad to a dark charcoal color. Gamepad: Use grayscale Xbox/PS4 buttons.Keyboard: Use smoothed backgrounds instead of cutted ones.Keyboard: Use low transparency backgrounds.Keyboard: Hide the group frame background.Keyboard: Choose angled or squared compass edges.

